Just updated again with the following changes based on input from the comments on indiegames.com:
-Overhauled the inventory so that all your items appear withing two screens so that you don't have to jump all over and wander around just to equip stuff.
-You no longer have to be standing over an empty inventory slot to drop an item, you can simply click the stash key, and it will dump it in the first empty slot.
-You can now minimize your item belts.
-Changed the shitty math behind the "defense" stat so that armor won't make you immune to certain monster attacks.
Soon I'll add weighted difficult to the level generation code, so that certain rooms won't generate till later on.
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