Known Bugs:
-Music doesn't stop with Flixel Pause.
-There are a number of formatting errors with the skill descriptions in the skill menu.
-When you equip boots, there's a brief animation glitch.
-Sometimes Player health will display as a floating point number (this is an easy fix, I'm apparently lazy and forgetful.)
FIXED in 0.43
-Fixed bug causing item descriptions from the inventory appear in the play world.
-Fixed major bug causing some elements such as arrays and event listeners to not be destroyed upon state changes.
FIXED in 0.4
-Fixed major error in collision code that sometimes caused sprite to be teleported to the vertical edges of other sprites.
-Some other stuff? I forget.
FIXED in 0.33
-You now respawn from death with replenished Energy.
-Fixed bug that allowed you to use weapons you had 0 skill points in by equipping and un-equipping items. You also switch back the standard blaster at 0 energy now.
-Fixed bug that cause item bonuses to attack (damage, cold damage, fire damage, knockback, etc.) to not be added to players attack when equipped. !!!WARNING, your old items from saved games will still not give you these bonuses!!!
-Fixed bug that caused charged-up charge beam damage to be briefly stored as the player's base damage.
-The Lightning Gun now does electrical damage (it had been normal physical damage).
FIXED in 0.27
-Boss Room Entrance now sealed by wall above screen to prevent glitches that cause player to become trapped.
-Lightning Gun now calculates range from the center of the sprite rather than the top-let corner, fixing a number of targeting issues including targeting the boss-eye.
-Lightning Gun Graphics no longer persist if you run out of energy.
-Fixed bug causing basic weapon drops to require 1 level higher than they should.
-Fixed bug causing the first room to be drawn twice!
FIXED in 0.265
-Flame Thrower, Buzz-saws and Charge Bolts now destroy blocks.
-Clicking on edge of a Set Key button will no longer click on the key above it.
FIXED in 0.20
-Fixed a number of issues with double-jumping and wall-jumping to make them more responsive.
FIXED in 0.19
-Skill Trees are missing level indicators.
-When entering the Bat Hive Room, if you stop moving, the doors will close down on top of you and the game will asplode. (submitted by JR)
FIXED in 0.13
-Charge Spark doesn't use any Energy to fire.
FIXED in 0.12
-Doorway to final room not animating to open position when all switches are activated.
-If you are at low health and get to the kill screen the warning beep won't stop.
-Something is up with the floating platforms, if you stand near the edges they will randomly throw you off sometimes. (submitted by JR)
-Charge Beam does too little damage when not charged.
-Option Bot can be purchased at any level.
NOT BUGS:
-My Englishes is Good!
-My Robot Jumps High/Far Because He Is FIGHT.
-Monsters will respawn if you exit a room and return to it. As long as The Mega Beast lives, monsters will continue to rain down on Robo-Planet 9000.