-Add underground town and Cave area.
-Prevent Rooms from refreshing when you enter and exit you inventory.
-Add a ground-pound/stomp power.
-Add laser-sword power.
-Flesh out the rest of skill menu 3.
-Add advance control menu that allows you to assign keys to specific weapons so you can quickly access your favorites.
-Heavily Tweak the Boss Eye fight.
-Make an optional pre-level 1 tutorial stage
Planned Release Date: When it's done
Update History
Added/Changed in 0.43
-Add visible armor, hats and boots.
-Add shop music.
-Inventory Tweaks.
Added/Changed in 0.4
-Added a new ending screen with scrolling text and background. No longer begs for money.
-Added quest text to start area explaining that the player needs to find switches.
-Added ghost ship sprite and some other little graphic things.
-Added the ability to transform into a jet, though it's currently unavailable without cheats.
-An empty "town" level is now in the code, but unavailable without cheats.
Added/Changed in 0.38
-Added a shop to level 1 that offers 3 items for sale. Full sprite set for this.
-Monsters now drop moneys in addition to items, health-ups and energy-ups.
-More tweaks to the inventory. Equipped items can now be stashed using the stash button. Looks like "^". Weapons auto equip to slot 1, boots to slot 4.
Added/Changed in 0.33
-Added a General Character Overview Page to the Skill Menu
-Inventory now uses click-able buttons to equip, drop, sell and swap items.
-Lightning Gun and Flame Thrower item drops.
Added/Changed in 0.3
-New Freeze Thrower Sprite.
-New Lightning Gun Sprite.
-New room procedure for 3x3 rooms.
-Bat Hive is now animated.
-Added cloud layer of parallax.
-Some new skill menu art.
Added/Changed in 0.28
-Localized Character Save using Flash Shared Object.
Added/Changed in 0.27
-Items auto-equip when picked up if possible.
-Reduced the size of boss-eye's bounding box to make him less deadly at close range.
-Expanded internal handling of item generation to allow more control over what monsters drop what kind of items.
-Updated Skill Tree 2 Graphic
Added in 0.265
-Rapid Rockets in.
-Lightning Gun and Freeze Thrower available w/ placeholder gfx for bug testing.
-Added Music Toggle to Menu
-Added "Blow Up My Robot" to Menu;
-Added Flickering Inversion to Charge Spark
-Added "Any Key" Detection
-Added Options for setting keys to Default and W,A,S,D in Key Menu.
-Change Some Aspects of how items spawn.
-Dying only makes you lose 1/2 of the FIGHT you've gained towards next level instead of all of it.
Added in 0.25
-Added a config menu to allow players to customize their keys.
-Probably some other stuff I forgot.
Added/Changed in 0.2
-Made Split Vertical Room jumps easier
-Added Crashed Ship graphic
-Made walljumping and doublejumping more responsive.
-Replaced old RoboCorpses graphic.
-When jumping you now accelerate horizontally at a slower rate compared to when running.
-Replaced several sounds
-Added Boss Fight and Boss Level
Added/Changed in 0.19
-Chain Gun Sprite
-New Turret Zone Wall Sprite
-Further randomized Level1 layout.
-More Bandana
-Reduced monster HP and Speeds decrease difficulty.
Added/Changed in 0.15
-Running Effects Jump Height
-Rocket Launcher Sprite
-New Bat Hive Sprite
-New Switch Sprite
-Buzz-Saw Cannon Sprite
-"ESC" toggles an exit menu