Just updated again with the following changes based on input from the comments on indiegames.com:
-Overhauled the inventory so that all your items appear withing two screens so that you don't have to jump all over and wander around just to equip stuff.
-You no longer have to be standing over an empty inventory slot to drop an item, you can simply click the stash key, and it will dump it in the first empty slot.
-You can now minimize your item belts.
-Changed the shitty math behind the "defense" stat so that armor won't make you immune to certain monster attacks.
Soon I'll add weighted difficult to the level generation code, so that certain rooms won't generate till later on.
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Wednesday, August 31, 2011
Tuesday, August 30, 2011
Blurb on IndieGames.com
Michael Rose at IndieGames.com wrote a little blurb about My Robot, with some nice things to say. You can check it out here: http://indiegames.com/index.html
In response to the comments on that blurb I've uploaded a new version with less ice-skating-rink-ish physics.
In response to the comments on that blurb I've uploaded a new version with less ice-skating-rink-ish physics.
Tuesday, August 16, 2011
Work, work, work.
So I've put the level editor on the back burner. I started exploring MFC for C++ and trying to understand the windows API and it became clear it would take far longer than I expected to accomplish what I wanted. That time could be better spent continuing to develop the game as I have been.
So in the past two days I've been sketching out design for the main town in the game. You'll enter this area after you defeat the giant Jell-Eye Fish Beast at the end of Level 1. The town is going to have at least three shops: one for consumables, one for weapons, and one for armor. I know none of this appears on my to-do list, but I'm just getting the urge to expand the actual territory one can explore in the game. I'm tired of Level 1.
I've also been working on including more NPCs. At the beginning of Level 1, your ship talks to you now, explaining how and why you need to find 3 switches.
I've got a rudimentary jet-mode working to, where My Robot can turn into a jet and fly around.
More to come...
Update soon? I hope...
So in the past two days I've been sketching out design for the main town in the game. You'll enter this area after you defeat the giant Jell-Eye Fish Beast at the end of Level 1. The town is going to have at least three shops: one for consumables, one for weapons, and one for armor. I know none of this appears on my to-do list, but I'm just getting the urge to expand the actual territory one can explore in the game. I'm tired of Level 1.
I've also been working on including more NPCs. At the beginning of Level 1, your ship talks to you now, explaining how and why you need to find 3 switches.
I've got a rudimentary jet-mode working to, where My Robot can turn into a jet and fly around.
More to come...
Update soon? I hope...
Friday, August 5, 2011
New Project!
I'm going to resume work on My Robot is Fight, but don't expect much more than slight updates for a while. I'm going to design a level editor for a procedurally/randomly generate rogue-like. Check back later for more info on what that really means.
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