Sunday, May 8, 2011

As Promised: UPDATE

Configurable controls are in! The menu isn't very pretty at the moment, but that will come. The current mechanic is simple:

ESC => Set Controls => Click on action you wish to assign => Press the new key you wish to perform that action.

Also, you can currently assign a key to multiple actions (such as aim down / open skill menu). I'm still debating on how this handle this. Is it fine as is? Should it set any conflicting keys to null? Should it swap the key for any conflicting actions with the old key of the recently assign action? Thoughts?

I plan on adding a button to revert the keys to default very soon, and also a button that will set them to a W,A,S,D configuration.

Next thing I plan to get to is saving your player (along with your config).

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