Thursday, April 7, 2011

Report Bugs Here!

Leave Comments below listing any bugs you find. Also feel free to comment on game play aspects such as difficulty, physics and control functionality.

13 comments:

  1. http://www.youtube.com/watch?v=50j_W7Q2DgI
    A small occurance I ran into, not big. Also when you die with the charge spark fully charged you fire upon respawning. Totally not big bugs. I'm having a blast so far. My fight is not very big yet, so I'll post more if I find em.

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  2. Yeah, my buddy JR pointed this out too. It's some bug in the collision code. I can't seem to replicate it. I think I know how to fix it though.

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  3. This isn't necessarily a bug, but I keep hitting ESC to get out of the status / upgrade screen after leveling up a good bit, and have to start over. Maybe a confirmation on ending the game?

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  4. I'll add that to list. Eventually there will be a menu with like control config options and such.

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  5. Heres a bug: The game is fucking hard

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  6. could there be an animation for the charge spark when its fully charged and FIGHT?

    also, if i have the electric freeze ray and the regular freeze ray equipped at the same time (lets just say because i'm dumb) how can i tell the difference? can the sprites that you pick up become the sprites on your body? I want my robot to be FIGHT and REALLY COOOL LOOKIN'.

    also, i understand that as long as megabeast lives, monsters will rain down...but what if they don't when you go into your inventory? i've been killed a few times just for trying out my new goodies!

    items, btw, are fucking awesome. will there be super special secret items in super special secret places in the game, or guarded by minibosses like bat hive?

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  7. -Adding Charge Spark Animation/Effect to the to-do list.

    -If you equip two (or more) weapons you get the benefits of both at all times. At the moment, an Electric Freeze Ray would add electric damage not only to your freeze ray, but to all weapons. This is likely to change in future versions. I plan on expanding the inventory past 4 slots, and have specific slots for specific items. So in the future, you'll probably only be able to equip one weapon. In the meantime, I've already been working on having the items you have equipped alter your color. I just haven't put it in a release yet.

    -I've been trying to figure out a way to make rooms not refresh when you enter and exit your inventory. I haven't. I'll keep working on it though.

    -I'm already working on unique items, secret rooms, etc. etc.

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  8. A few other things I've noticed:

    if someone drops a buzzcannon, it says in the inventory you have to be level 11 to equip it, which is strange because you can access it at level 10. why ever equip a dropped regular buzz cannon?

    the flamethrower turns people into ice, even if i only have regular old flame thrower or flame chips going. What about flame sprites when i catch my enemies on fire? i'm sure megabeast hates teh fire!

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  9. so this isn't a bug, just an observation that's been bugging me. the turrets are ostensibly robots, right? is there some reason why its totally cool for me to kill the shit out of robots that i'm trying to liberate? shouldn't they be, like, more fleshly?

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  10. Player takes: 1000 damage.
    EyeSquid takes 22 damage.
    EyeSquid takes 22 damage.
    Player takes: 4 damage.
    Player takes: 6 damage.
    Player takes: 7 damage.
    EyeSquid takes 22 damage.
    EyeSquid takes 21 damage.
    Heat Chip Dropped

    so this happened in the room with the squids and the fight orb. the whole time i was taking damage, i was shooting up at an eye squid with the lightning gun (which is fucking way cool by the way) and getting owned by the squid and not doing any damage. also, the lightnight gun doesn't seem to lock on to folks if they're in range but farther away. you have to be pretty close for it to consistently work the way its supposed to. pretty cool though.

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  11. What does this mean?

    "the lightnight gun doesn't seem to lock on to folks if they're in range but farther away."

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