-Made Split Vertical Room Jumps Easier
-Added Crashed Ship Graphic
-Fixed bug that allowed multiple points be put into doublejump.
-Made wall-jumping and double-jumping more responsive.
-Replaced old RoboCorpses graphic.
-When jumping you now accelerate horizontally at a slower rate compared to when running.
-Replaced several sounds.
-Added Boss Fight!!! (Boss Sprite need more animations)
There are a lot of physics changes and a new level in this. Please play test the crap out of it and report any bugs.
I also updated the To Do List with some plans for the Beta Demo.
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Wednesday, April 27, 2011
Wednesday, April 20, 2011
0.19 Now Playable!
Updates:
-Chain Gun Sprite
-New Turret Zone Wall Sprite
-Further randomized Level1 layout.
-More Bandana
-Reduced monster HP and Speeds decrease difficulty.
Bugs Fixed:
-Skill Trees are missing level indicators.
-When entering the Bat Hive Room, if you stop moving, the doors will close down on top of you and the game will asplode. (submitted by JR)
-Chain Gun Sprite
-New Turret Zone Wall Sprite
-Further randomized Level1 layout.
-More Bandana
-Reduced monster HP and Speeds decrease difficulty.
Bugs Fixed:
-Skill Trees are missing level indicators.
-When entering the Bat Hive Room, if you stop moving, the doors will close down on top of you and the game will asplode. (submitted by JR)
Monday, April 18, 2011
Busy-ness
Ugh...
I just spent all yesterday mixing my band's (Technology vs. Horse) fourth album. This has eaten up most of my time lately, but it's almost done.
I promise an update before the end of the week.
I just spent all yesterday mixing my band's (Technology vs. Horse) fourth album. This has eaten up most of my time lately, but it's almost done.
I promise an update before the end of the week.
Wednesday, April 13, 2011
Alpha 0.15 Now Playable!
Additions in this update:
-Updated Bat Hive Sprite
-Rocket Launcher, Buzzsaw Gun and Chaingun added!
-ESC now asks you if you wish to quit instead of automatically taking you to the menu.
-New Physics! Running adds to your jump height.
-New Switch Sprite.
Fixes in this update:
-Doorway to final room now animated.
-Warning beep now stops if you reach the kill screen.
-Option Bot can only be purchased at fifth level.
-Charge Spark now costs Energy to fire and does standard damage when not charged.
-Floating Platform bug fixed.
Click on Play! to play.
-Updated Bat Hive Sprite
-Rocket Launcher, Buzzsaw Gun and Chaingun added!
-ESC now asks you if you wish to quit instead of automatically taking you to the menu.
-New Physics! Running adds to your jump height.
-New Switch Sprite.
Fixes in this update:
-Doorway to final room now animated.
-Warning beep now stops if you reach the kill screen.
-Option Bot can only be purchased at fifth level.
-Charge Spark now costs Energy to fire and does standard damage when not charged.
-Floating Platform bug fixed.
Click on Play! to play.
Tuesday, April 12, 2011
ATTN: Internet Explorer Users!
If you haven't been able to access My Robot is Fight it's because your version of IE doesn't support the HTML tags I used to embed the flash into this blow.
Try the link below and let me know if you have any problems.
http://www.fyfth.net/bitner/MegaBeast.swf
Try the link below and let me know if you have any problems.
http://www.fyfth.net/bitner/MegaBeast.swf
Thursday, April 7, 2011
Report Bugs Here!
Leave Comments below listing any bugs you find. Also feel free to comment on game play aspects such as difficulty, physics and control functionality.
Alpha Test Version 0.11!!!
So this is it, the first public Alpha Test of My Robot is Fight (formerly Revenge of the MegaBeast).
I've played through Level 1 once now, on this very website and already noticed several issues that will be fixed in the coming week.
Known Issues
Wednesday, April 6, 2011
Public Alpha Test on the Horizon
I'm going to post a playable version of the game tonight, by midnight no matter what happens. The features available will largely depend upon what I'm able to get done today. Here's what needs to happen:
Freeze Ray Sprite
Machine Gun Sprite
Charge Spark Sprite
Design a layout for a 6x2 screen room that contains an Fight Orb.
Fix a bug with the charge beam and re-write the lightning gun code.
Draw a fancy big ass door sprite.
Skill Tree Graphics.
Skill Menu Bug.
Playtest, playtest, playtest!
Fixed Exit Bug in prizeRoom3x3
Fixed Exit Bug in masterTurret2x2
Fixed Accessibility Bugs in verticalCorridor2xN
Fixed Accessibility Bugs in verticalCorridor2xNTwo
Fixed Accessibility Bugs in inventoryRoom
Still Need:
-Level background object sprites (stuff that makes the level more pretty.)
-A 3x3 room template
-Chain Gun Sprite
-Rocket Launcher Sprite
-Rapid Rocket Sprite
-Buzz-Saw Cannon Sprite
-Freeze Thrower Sprite
-Lightning Gun Sprite
Playtest, playtest, playtest!
Still Need:
-Level background object sprites (stuff that makes the level more pretty.)
-A 3x3 room template
-Chain Gun Sprite
-Rocket Launcher Sprite
-Rapid Rocket Sprite
-Buzz-Saw Cannon Sprite
-Freeze Thrower Sprite
-Lightning Gun Sprite
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